Use the Snapping toolbar to activate snap switches and to access additional snapping options.
(1) Use the snap switches to control which positions you can pick when placing objects. Snap switches define exact locations on objects, for example, end points, midpoints, and intersections.
(2) Use the first list to define the snap depth.
(3) Use the second list to switch between the view planeplane in a space that defines the view
In Tekla Structures, the grids are projected onto the view plane and the grid lines can be visible on it.
View depth is defined starting from the view plane.
and work plane.
(4) Use the third list to set the plane type. The plane type defines what planes you can select in the model.
(5) You can hide selected switches from the toolbar.
By default, the Snapping toolbar is located at the bottom of the screen. If you are cannot find the toolbar, click File > Settings , and in the Toolbars list ensure that the Snapping toolbar is selected.
Each object has a snap zonezone around one or more snap points inside which Tekla Structures hits the closest snap point corresponding to the active snap switches
. It defines how close you need to pick to hit a position. When you pick within the snap zone of an object, Tekla Structures automatically snaps to the closest pickable point on that object.
You can set the snap zone using the advanced option XS_PIXEL_TOLERANCE.
If you pick and hit several positions simultaneously, Tekla Structures automatically snaps to the point with the highest snap priorityproperty of a snap point that defines its ranking among the snap points inside a snap zone
Tekla Structures automatically snaps to the point with the highest snap priority, but the user can also choose another point.
. To control which positions you can pick, use snap switches. Snap switches define the snap priority of positions.
The first list on the Snapping toolbar defines the depth of each position you pick. You have the following options:
Auto: In perspectiveview projection that displays objects in a model view from a particular standpoint so that distant objects appear smaller than close ones, as do text and points
The user can zoom, rotate, pan, or fly through the model objects.
views, this option works like the 3D option. In non-perspective views, it works like the Plane option.
3D: You can snap to positions in the entire 3D space.
Snapping in drawings
In drawings, you can snap in positions in the same way as in the model. You can also snap to orthogonalview projection that displays objects in right-angles projection
In orthogonal model view the size of the objects is the same despite of their distance to the viewing point and the zoom remains on part faces.
angles while placing drawing objects or sketching.