Note that this advanced option works only if you use the default OpenGL renderingprocess of making the model object faces visible
The rendered model object faces can be transparent or non-transparent
instead of the DirectX rendering.
In model views, the distant objects appear progressively darker than the close ones. Use the advanced optionssettings used to customize Tekla Structures for specific companies, standards, users, or user groups
In Tekla Structures, advanced options are settings that are used, for example, in a specific project or geographical area, or by a specific company.
In Tekla Structures, advanced options usually begin with the initials XS and are followed by the name of the function, for example XS_BACKGROUND_COLOR.
XS_RENDERED_GL_FOG_START_VALUE and XS_RENDERED_GL_FOG_END_VALUE to control the shade of objects.
Use values from 0.0 to 1.0 to control the shade of objects. The higher the value, the darker the distant objects. Value 0 disables the fog effect. The default value for XS_RENDERED_GL_FOG_START_VALUE is 0.
This advanced option is user specific and the setting is saved in options.bin under user folder. Restart Tekla Structures to activate the new value.